I am a PhD student in the Electrical Engineering department at Stanford University.
- 2013, MS, Electrical Engineering, Stanford University
- 2011, BS, Electrical and Computer Engineering, Carnegie Mellon University
I am part of the Robust Systems Group at Stanford.
My research deals with cross-layer resilience, self-repair, and recovery of reliable systems.
At CMU, I worked as a student researcher on the Claytronics Project.
E. Cheng, S. Mirkhani, L. G. Szafaryn, C.-Y. Cher, H. Cho, K. Skadron, M. R. Stan, K. Lilja, J. A. Abraham, P. Bose, and S. Mitra,
"CLEAR: Cross-Layer Exploration for Architecting Resilience - Combining Hardware and Software Techniques to Tolerate Soft Errors in Processor Cores,"
Design Automation Conference, 2016.
(ACM, IEEE, pdf)
S. Mitra, P. Bose, E. Cheng, H. Cho, R. Joshi, Y. M. Kim, C. R. Lefurgy, Y. Li, K. P. Rodbell, K. Skadron, J. Stathis, and L. Szafaryn,
"The Resilience Wall: Cross-Layer Solution Strategies,"
International Symposium on VLSI Technology, Systems, and Applications, 2014.
Y. Li, E. Cheng, S. Makar, and S. Mitra,
"Self-Repair of Uncore Components in Robust System-on-Chips: An OpenSPARC T2 Case Study,"
International Test Conference, 2013.
Silicon Errors in Logic - System Effects (SELSE), 2016 (selected for Best of SELSE session at DSN)
Highly-Reliable Power-Efficient Embedded Designs (HARSH), 2016 (awarded Best Paper)
Resiliency in Embedded Electronic Systems (REES), 2015
Government Microcircuit Applications & Critical Technology Conference (GOMACTech), 2015
Silicon Errors in Logic - System Effects (SELSE), 2013
Assisted Program Chair: International Test Conference (ITC), 2014 (awarded Gerry Gordon Student Volunteer Award)
Reviewer: ACM Computing Surveys, Microelectronics Reliability, Proceedings of the IEEE, International Conference on Computer Aided Design (ICCAD), International Test Conference (ITC)
I have interned at the following companies:
I created an electronic version of the board game "Avalanche" for a class at Stanford.
Please let me know if you find any bugs or if you have any suggestions.
Back in high school, I made a rudimentary version of the arcade game "Lunar Lander."
You can play it online in all its glory here:
Due to complaints regarding the lack of items in this section, I have also included a game created as part of my experience at the Pennsylvania Governor's School for Information, Society & Technology.
Disclaimer: The information provided in-game does not claim nor is it intended to be comprehensive in nature.
You can learn a little more about my website here.
Last modified: June 20, 2016